Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
A towering giant who once toiled in the infernal forges, Forge Hammer wields a colossal hammer that glows with intense heat. Its blows are devastating, and its very presence radiates fiery energy.
Size | Huge |
Type | Giant |
CR | 9 |
XP | 3900 |
Languages | None |
Armor Class | 17 |
HP Range | 114 - 114 (Avg: 114) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fiery Smash Special Action (Recharge 5-6)
Forge Hammer slams its heated hammer into the ground. Each creature within a 15-foot radius of Forge Hammer must make a DC 16 Dexterity saving throw, taking 14 (4d6) bludgeoning damage and 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. The ground in that area becomes difficult terrain until the end of Forge Hammer's next turn.
Forge Hammer
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 3 (1d6) fire damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16).
Multiattack
Forge Hammer makes two forge hammer attacks.