Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
An orcish shaman who commands raw, untamed fire magic through tribalistic rituals. They chant and gesture wildly as flames erupt around them and empower their attacks.
Size | Medium |
Type | Humanoid |
CR | 9 |
XP | 3900 |
Languages | None |
Armor Class | 15 |
HP Range | 105 - 105 (Avg: 105) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fire Bolt
Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.
Multiattack
The ember shaman makes two scimitar attacks or uses fire bolt twice.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 4 (1d8) fire damage (if imbued).
Tribal Firestorm Special Action (Recharge 5-6)
The ember shaman performs a crude ritual, summoning a burst of uncontrolled flame in a 20-foot radius centered on a point it can see within 60 feet. Each creature in that area must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects in the area that aren't being worn or carried ignite.