Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Carrion King is a hulking and particularly foul ghoul, surrounded by a palpable aura of decay. It wields potent claws that can paralyze its prey, allowing it to feast on those it incapacitates, regaining strength from their life force.
Size | Large |
Type | Undead |
CR | 9 |
XP | 3900 |
Languages | None |
Armor Class | 15 |
HP Range | 112 - 112 (Avg: 112) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Foul Feast
Special Action (Recharge 5-6). The Carrion King can target one paralyzed creature within 5 feet of it. The target takes 22 (4d10) necrotic damage, and the Carrion King regains half the damage dealt in hit points.
Multiattack
The Carrion King makes two claw attacks.