Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
This swift demon wields flaming whips with deadly precision, leaving trails of burning ash in its wake. Its fiery attacks can quickly overwhelm its enemies.
Size | Medium |
Type | Fiend |
CR | 9 |
XP | 3900 |
Languages | Abyssal, Common |
Armor Class | 16 |
HP Range | 112 - 112 (Avg: 112) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fiery Whip
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) fire damage. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or be set ablaze, taking 5 (1d10) fire damage at the start of each of its turns. A creature can use its action to extinguish the flames.
Multiattack
The Ash Striker makes two fiery whip attacks.
Scorching Burst
Special Action (Recharge 5-6). The Ash Striker unleashes a burst of intense heat in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much on a successful one. The area becomes filled with hot ash, imposing disadvantage on Wisdom (Perception) checks that rely on sight in the area for 1 minute.