Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
A towering orc chieftain clad in formidable armor, the Siege Breaker wields a colossal weapon designed to shatter fortifications and crush its enemies. With a ruthless demeanor and a strategic mind, it leads its forces with an iron fist, ensuring that no wall stands in its way.
Size | Large |
Type | Humanoid |
CR | 12 |
XP | 8400 |
Languages | Orc, Common |
Armor Class | 17 |
HP Range | 161 - 161 (Avg: 161) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Crushing Blow Special Action (Recharge 4-6)
The Siege Breaker brings its massive hammer down with tremendous force. One creature within 10 feet of the Siege Breaker must make a DC 17 Strength saving throw, taking 33 (6d10 + 6) bludgeoning damage and being stunned until the end of its next turn on a failed save, or half damage and not stunned on a successful one. If the target is a nonmagical object or structure, it automatically takes maximum damage.
Multiattack
The Siege Breaker makes three siege hammer attacks.
Siege Hammer
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.