Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Nightfang Assassin is a master of stealth and deadly poisons, lurking in the shadows to strike fear into the hearts of its enemies. With a chaotic evil nature, it revels in the thrill of the hunt, using its skills to eliminate targets with ruthless efficiency.
Size | Medium |
Type | Humanoid |
CR | 15 |
XP | 13000 |
Languages | Common, Orc, Thieves' Cant |
Armor Class | 17 |
HP Range | 195 - 195 (Avg: 195) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Multiattack
The Nightfang Assassin makes three poisoned shortsword attacks.
Poisoned Shortsword
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 14 (4d6) poison damage. The target must succeed on a DC 19 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed.
Throwing Knives
Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 9 (1d4 + 6) piercing damage plus 10 (3d6) poison damage. The target must succeed on a DC 19 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target has disadvantage on attack rolls and ability checks.
Vanish (Recharge 4-6)
The Nightfang Assassin magically becomes invisible until the start of its next turn or until it attacks or casts a spell.