Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played104 times
Cloned22 times
Created
27 days ago
Last Updated
Yesterday
VisibilityPublic
Alpha Constrictor
CR 15Gargantuan Beast
Alpha Constrictor
HP Range224 - 224 (Avg: 224)
AC17
XP13000

Description

The Alpha Constrictor is a gargantuan serpent-like beast that lurks in the depths of the earth, using its immense size and strength to overpower its prey. With its powerful coils and crushing grip, it is a formidable predator that strikes fear into the hearts of adventurers who dare to enter its territory.

Details
SizeGargantuan
TypeBeast
CR15
XP13000
LanguagesNone
Defenses
Armor Class17
HP Range224 - 224 (Avg: 224)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Constriction

Melee Weapon Attack: +12 to hit, reach 15 ft., one Large or smaller creature. Hit: 28 (4d10 + 6) bludgeoning damage, and the target is grappled (escape DC 20). Until this grapple ends, the creature is restrained, and the Alpha Constrictor can't constrict another target.

Multiattack

The Alpha Constrictor makes one bite attack and uses its Constriction.

Shattering Coil (Recharge 4-6)

The Alpha Constrictor violently constricts a creature it is grappling. The grappled creature must make a DC 20 Strength saving throw, taking 55 (10d10) bludgeoning damage on a failed save and becoming stunned until the end of its next turn. On a successful save, the creature takes half the damage and isn't stunned.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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