Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played104 times
Cloned22 times
Created
27 days ago
Last Updated
Yesterday
VisibilityPublic
The Panopticon
CR 15Gargantuan Aberration
The Panopticon
HP Range210 - 210 (Avg: 210)
AC19
XP13000

Description

The Panopticon is a gargantuan aberration that embodies the concept of omniscience, observing everything within a mile radius. Its many eyes and unblinking gaze instill fear in those who encounter it, as it can unleash devastating energy beams with precision.

Details
SizeGargantuan
TypeAberration
CR15
XP13000
Languagesunderstands all languages but can't speak
Defenses
Armor Class19
HP Range210 - 210 (Avg: 210)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Disintegration Ray

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 22 (4d10) force damage. If this damage reduces the target to 0 hit points, its body becomes a pile of fine gray dust.

Focused Energy Burst (Recharge 4-6)

The Panopticon focuses a multitude of its eyes into a single, devastating beam of energy at one creature it can see within 120 feet. The target must make a DC 18 Dexterity saving throw, taking 77 (14d10) radiant damage on a failed save, or half as much damage on a successful one.

Multiattack

The Panopticon unleashes three different eye beams.

Paralyzing Ray

Ranged Spell Attack: +8 to hit, range 120 ft., one target. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Weakening Ray

Ranged Spell Attack: +8 to hit, range 120 ft., one target. The target must succeed on a DC 18 Strength saving throw or have disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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