Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played104 times
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Created
27 days ago
Last Updated
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The Infernal Crusher
CR 15Huge Fiend
The Infernal Crusher
HP Range203 - 203 (Avg: 203)
AC18
XP13000

Description

The Infernal Crusher is a terrifying demon that revels in destruction, wielding a massive maul that unleashes fiery explosions upon impact. Its chaotic nature and immense power make it a formidable foe in any battle, leaving a trail of scorched earth and defeated enemies in its wake.

Details
SizeHuge
TypeFiend
CR15
XP13000
LanguagesAbyssal, telepathy 120 ft.
Defenses
Armor Class18
HP Range203 - 203 (Avg: 203)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Infernal Smash (Recharge 4-6)

The Infernal Crusher slams its maul into the ground, creating a fiery shockwave in a 20-foot radius centered on itself. Each creature in that area must make a DC 20 Dexterity saving throw, taking 42 (12d6) fire damage and being knocked prone on a failed save, or half as much damage on a successful one and isn't knocked prone.

Maul

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 10 (3d6) fire damage (from Explosive Maul, applied to the target). Creatures within 5 feet of the target also take 10 (3d6) fire damage.

Multiattack

The Infernal Crusher makes three maul attacks.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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