Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Hordes of goblins equipped with makeshift wings or gliding contraptions. They descend from above in chaotic swarms, attacking with reckless abandon.
Size | Small |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Goblin, Common |
Armor Class | 14 |
HP Range | 78 - 78 (Avg: 78) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Crude Javelin
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Disorienting Descent (Recharge 5-6)
The swarm diver makes a daring dive, dropping a net or tanglefoot bag in a 10-foot radius on the ground at a point it can see within 60 feet. Creatures in that area must succeed on a DC 13 Dexterity saving throw or become restrained (net) or have their speed halved and fall prone (tanglefoot bag).
Dive Attack
If the swarm diver is flying and dives at least 30 feet straight toward a target and then hits it with a shortsword attack on the same turn, the attack deals an extra 7 (2d6) piercing damage.
Multiattack
The swarm diver makes two Shortsword attacks.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.