Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Herald of Nightmares is a nightmarish demon wreathed in crackling energy, capable of tearing open temporary portals to abyssal realms. With a mere gesture, it unleashes bursts of hellish energy or summons lesser fiends to do its bidding, spreading chaos and terror across the battlefield.
Size | Large |
Type | Fiend |
CR | 18 |
XP | 20000 |
Languages | Abyssal, Common, telepathy 120 ft. |
Armor Class | 19 |
HP Range | 270 - 270 (Avg: 270) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Abyssal Rift (Recharge 4-6)
The Herald opens a temporary portal to the Abyss, choosing one of the following effects: Hellfire Burst or Fiendish Summons. Hellfire Burst: A burst of hellish flames erupts from the portal in a 30-foot radius centered on a point the Rift Bringer can see within 120 feet. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. Fiendish Summons: One barbed devil or two spined devils emerge from the portal in unoccupied spaces the Rift Bringer can see within 30 feet of the portal. The summoned devils act on their own initiative but obey the Rift Bringer's verbal commands (no action required by the Rift Bringer). The portal closes at the end of the Rift Bringer's next turn, and any summoned devils that are still alive are banished back to the Abyss.
Claw
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d8 + 10) slashing damage plus 7 (2d6) force damage.
Multiattack
The Herald of Nightmares can use its Rift Lash and then make three Claw attacks.
Rift Lash
Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 27 (4d8 + 9) force damage, and the target must succeed on a DC 18 Strength saving throw or be pulled up to 20 feet straight toward the Herald.
Rift Step
As a bonus action, the Herald can teleport up to 60 feet to an unoccupied space it can see.
Unstable Portals
Whenever the Herald takes damage, there is a 1 in 6 chance that a harmless rift opens nearby, causing creatures within 10 feet to make a DC 18 Wisdom saving throw or have disadvantage on their next attack roll, ability check, or saving throw.