Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played104 times
Cloned22 times
Created
27 days ago
Last Updated
Yesterday
VisibilityPublic
Serpent's Embrace Shadowmancer
CR 7Medium Humanoid
Serpent's Embrace Shadowmancer
HP Range153 - 153 (Avg: 153)
AC16
XP2900

Description

The Serpent's Embrace Shadowmancer is a malevolent figure that manipulates shadows and fear to control its enemies. With a mastery of dark magic, it strikes from the darkness, leaving its foes weakened and terrified.

Details
SizeMedium
TypeHumanoid
CR7
XP2900
LanguagesCommon, Undercommon
Defenses
Armor Class16
HP Range153 - 153 (Avg: 153)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Control Minor Shadow Beasts (1/day)

The shadowmancer can attempt to control one shadow within 30 feet of it. The shadow must succeed on a DC 15 Wisdom saving throw or be charmed by the shadowmancer for 1 minute.

Enervating Shadow Tendrils

As an action, the shadowmancer can unleash shadowy tendrils in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw or take 18 (4d8) necrotic damage and have its Strength score reduced by 2 until the end of its next turn.

Multiattack

The shadowmancer makes two attacks with its shadow daggers.

Shadow Dagger

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 4) piercing damage plus 7 (2d6) necrotic damage.

Shadow Step (Recharge 4-6)

As a bonus action, the shadowmancer can magically teleport up to 60 feet to an unoccupied space it can see that is in dim light or darkness.

Whispers of Madness (1/day)

The shadowmancer whispers dark secrets to one creature it can see within 30 feet. The target must make a DC 15 Wisdom saving throw or be frightened for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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