Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Obsidian Guard Voidmancer is a malevolent spellcaster who harnesses the power of the void to manipulate shadows and nullify magic. With a chaotic evil nature, they seek to spread fear and destruction, using their dark abilities to dominate the battlefield.
Size | Medium |
Type | Humanoid |
CR | 7 |
XP | 2900 |
Languages | Common, Abyssal |
Armor Class | 12 |
HP Range | 136 - 136 (Avg: 136) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Shadow Bolt
Ranged Power Attack: +7 to hit, range 60 ft., one target. Hit: 18 (4d8) necrotic damage.
Void Tendrils
Melee Power Attack: +7 to hit, reach 10 ft., one creature. Hit: 16 (3d8 + 3) necrotic damage. The target must succeed on a DC 15 Strength saving throw or be grappled (escape DC 15).
Void Wave (Recharge 5-6)
(Recharge 4-6) As an action, the Obsidian Guard Shadowcaster emits a wave of necrotic energy in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 18 (6d8) necrotic damage on a failed save, or half as much on a successful one.