Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
![Rank-C Break [Australia] DW72N](/_next/image?url=https%3A%2F%2Fapi.fables.gg%2Fstorage%2Fv1%2Fobject%2Fpublic%2Fai_images%2Flocations%2F9a66ec61-9758-4fa3-a69b-5bde3ed68ed7.webp&w=3840&q=75)
Rank-C Break [Australia] DW72N
Point of Interest
Details
Coordinates | (6756, 995) |
Description
The break has occurred in a dry riverbed. Figures wielding flaming torches and crude, fire-tipped spears set patches of dry grass ablaze. The air is hot and carries the smell of smoke and burning vegetation. The usual sound of the dry wind has been replaced by guttural chanting and the crackling of fire.
Appearance
The riverbed is wide and barren, with patches of charred grass and flickering flames casting eerie shadows. The figures, known as Flame Brandishers and Ember Shamans, move with purpose, their eyes glinting with fervor as they chant and set the landscape ablaze.