Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
As an action, you unleash a wave of necrotic energy in a 30-foot radius sphere centered on a point you can see within 90 feet. Each living creature in that area must make a Constitution saving throw. On a failed save, the creature takes 14d10 necrotic damage, and you regain hit points equal to the total necrotic damage dealt. On a successful save, the creature takes half the damage, and you regain half the damage dealt to that creature. Any creature that dies as a result of this spell rises as a Shadow Berserker under your control at the start of your next turn. The Shadow Berserker has an Armor Class of 10, 10 hit points, and a speed of 40 ft, capable of making a rend attack with a +6 to hit, dealing 1d6 slashing damage. The Shadow Berserker disappears when it drops to 0 hit points or after 1 hour. The Shadow Berserker is friendly to you and your companions for the duration. Roll initiative for the Shadow Berserker, which has its own turns. It obeys any verbal commands that you issue.
Level | 4 |
Range | 90 |