Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
You summon a powerful Dire Wolf Spirit that serves you in battle. The Dire Wolf Spirit has 45 hit points, an AC of 15, and a speed of 40 ft. It has a bite attack that deals 4d6 + 5 piercing damage, with a chance to knock targets prone if they are Large or smaller if they fail a Strength saving throw. The Dire Wolf Spirit disappears when it drops to 0 hit points or when it's resummoned. The Dire Wolf Spirit is friendly to you and your companions for the duration. Roll initiative for the Dire Wolf Spirit, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the Dire Wolf Spirit, it defends itself from hostile creatures but otherwise takes no actions. The DM has the summoned creature's statistics.
Level | 3 |
Range | 60 |