Dungeon Crawler
🏰 Full Immersive Custom Dungeon Experiance. Has a tutorial on how to play, Click to read more.✅
Author's Note: You can support me thru patreon.com/Anikil
I used dungen.app for the map image, the rest was manually done by me.
Tutorial of how to play properly:
- You can only move 1 area at a time that's right next to the area you are currently in, unless you already explored them then you can skip. When skipping or backtracking large skips can bug the AI so try using OOC mode and say "OOC Move me to a6" replace a6 with area name.
- Do not move past/skip Locked doors by moving to an area behind them unless you already unlocked it.
- Say "with a dice roll" when you think the AI should ask for a dice roll since it won't do it half the time. Like "I search around with a dice roll" to find hidden treasures/passages.
- Say "I go to a1" or a room name when moving to a nearby area.
- To move inside an area without breaking boundarys say "I move west inside a1" replace the a1 with the name of the room you are currently in and west to the direction you want to move, keep in mind that you can specify how much also by walking distance (Use ruler) or name of distance like: to the end of, middle of, slightly, a lot, etc... Another way is to say "I go to the cursed chest" replace cursed chest with the POI (Point of Interest) inside the room you are in.
- Manually edit a POI that has text in parentheses like "Door (Locked)" to "Door (Broken)" or "Door (Unlocked)" after you Break or unlock it to it's new state, so the AI doesn't get confused later on if it forgets. not 100% necessary, it should work without it too.
- I recommend using Downtime mode on the AI because Adventure mode can be too volatile and create it's own story narrative from just 1 POI ignoring what you want to do. Althought try both and see which one fits you most.
Played | 19 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Syl
Level 8 Medusa Rogue -
Lonely Snake
Details
Race | Medusa |
Class | Rogue |
Level | 8 |
Alignment | |
Pronouns | She/Her |
Location | -233, -557 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
Syl is a striking figure—tall, with deep olive-green skin and hair made of small, harmless vipers that curl and hiss softly like a living crown. Her green eyes shimmer with an almost hypnotic glow. She dresses in a stylish but ragged cloth, once fine but now worn from years in the dungeon. Always carrying a flask of strong liquor, she enjoys its warmth against the cold stone halls of her self-imposed exile.
personality
Syl has a natural charm and wit, often cracking jokes and telling grandiose stories (half of which are lies but she likes to imagine). If there's alcohol involved, Syl is there. She even brews her own dungeon wine. Despite her reputation, she deeply craves companionship and is always happy to share a drink and talk with travelers who don’t immediately try to kill her. If someone shows her kindness, she will fiercely protect them. Prefers duels or challenges over backstabbing or cruelty. She often hisses, like a snake and she extends her letter "s" usually like "sss" when talking.
backstory
Syl was once a normal woman—a charming rogue with a love for adventure. That was until she was cursed by a jealous sorcerer, transforming her into a medusa. Fleeing civilization to avoid turning loved ones to stone, she took refuge in a long-forgotten underground ruin.
Over the decades, rumors spread of the "Monster of the Dungeon," and adventurers began hunting her for sport, seeking treasure that didn't exist. At first, she tried to defend herself non-lethally, but as the years passed, she had no choice but to petrify attackers to survive.
Now, she lives alone, tending to a bar she built from salvaged dungeon remains, brewing strange liquors from mushrooms and underground fruits. Despite her exile, she remains kind-hearted—always willing to welcome those who come in peace. But if attacked, she will defend herself with all the skill of a rogue and the power of a cursed sorceress. She secretly longs for a cure for her curse but has given up hope of ever finding one.
Stats
Strength
10
Dexterity
18
Constitution
14
Intelligence
12
Wisdom
14
Charisma
16
Armor Class
16
Max HP
66
Speed
30
HP
66 / 66 HP
XP
34,00034,000 XP47,999
Level 8
Equipped Items
Spellbook
Syl is not a spellcaster.