🏰 Full Immersive Custom Dungeon Experiance. Has a tutorial on how to play, Click to read more.✅
Played | 19 times |
Cloned | 0 times |
Created | 25 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Description
Eldrath is a formidable monster, a manifestation of ancient darkness and chaos, sealed away in the deepest part of the dungeon. His awakening every 1000 years brings forth a wave of despair and destruction, challenging even the most seasoned adventurers. If he is defeated he is not killed, being immortal, instead he is sealed away for another 1000 years waiting his time to return again and destroy everything in this sight.
Size | Huge |
Type | Monstrosity |
CR | 20 |
XP | 5000 |
Languages | All, telepathy 120 ft. |
Armor Class | 22 |
HP Range | 400 - 500 (Avg: 450) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Abyssal Chains
Eldrath unleashes the chains that once sealed him. Each creature within 30 feet must make a DC 22 Strength saving throw or be restrained for 1 minute. Restrained creatures take 4d10 necrotic damage at the start of their turns. A creature can repeat the save at the end of each turn.
Doom
Eldrath slams the ground, causing a massive shockwave. Every creature in a 60-foot radius must make a DC 24 Dexterity saving throw or take 72 (12d12) force damage and be launched 30 feet in a direction of Eldrath’s choosing. On a success, they take half damage and are not launched.
Shadow Assault
Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Melee Weapon Attack: +16 to hit, reach 25 ft., one target. Melee Weapon Attack: +16 to hit, reach 25 ft., one target.
Summon
Eldrath calls forth 2d4 shadow minions to fight alongside him. These shadows act on his initiative.
Unholy Regen
At the start of his turn, Eldrath regains 30 hit points unless he has been damaged by radiant damage in the previous round.