Dungeon of Eldrath [NEW❗ 50+ Locations, Boss] world illustration - Dungeon Crawler theme
Dungeon Crawler

Dungeon of Eldrath [NEW❗ 50+ Locations, Boss]

A
Ani

🏰 Full Immersive Custom Dungeon Experiance. Has a tutorial on how to play, Click to read more.✅


Author's Note: You can support me thru patreon.com/Anikil I used dungen.app for the map image, the rest was manually done by me. Tutorial of how to play properly: - You can only move 1 area at a time that's right next to the area you are currently in, unless you already explored them then you can skip. When skipping or backtracking large skips can bug the AI so try using OOC mode and say "OOC Move me to a6" replace a6 with area name. - Do not move past/skip Locked doors by moving to an area behind them unless you already unlocked it. - Say "with a dice roll" when you think the AI should ask for a dice roll since it won't do it half the time. Like "I search around with a dice roll" to find hidden treasures/passages. - Say "I go to a1" or a room name when moving to a nearby area. - To move inside an area without breaking boundarys say "I move west inside a1" replace the a1 with the name of the room you are currently in and west to the direction you want to move, keep in mind that you can specify how much also by walking distance (Use ruler) or name of distance like: to the end of, middle of, slightly, a lot, etc... Another way is to say "I go to the cursed chest" replace cursed chest with the POI (Point of Interest) inside the room you are in. - Manually edit a POI that has text in parentheses like "Door (Locked)" to "Door (Broken)" or "Door (Unlocked)" after you Break or unlock it to it's new state, so the AI doesn't get confused later on if it forgets. not 100% necessary, it should work without it too. - I recommend using Downtime mode on the AI because Adventure mode can be too volatile and create it's own story narrative from just 1 POI ignoring what you want to do. Althought try both and see which one fits you most.
Played19 times
Cloned0 times
Created
25 days ago
Last Updated
16 days ago
VisibilityPublic
Eldrath
CR 20Huge Monstrosity
Eldrath
HP Range400 - 500 (Avg: 450)
AC22
XP5000

Description

Eldrath is a formidable monster, a manifestation of ancient darkness and chaos, sealed away in the deepest part of the dungeon. His awakening every 1000 years brings forth a wave of despair and destruction, challenging even the most seasoned adventurers. If he is defeated he is not killed, being immortal, instead he is sealed away for another 1000 years waiting his time to return again and destroy everything in this sight.

Details
SizeHuge
TypeMonstrosity
CR20
XP5000
LanguagesAll, telepathy 120 ft.
Defenses
Armor Class22
HP Range400 - 500 (Avg: 450)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Abyssal Chains

Eldrath unleashes the chains that once sealed him. Each creature within 30 feet must make a DC 22 Strength saving throw or be restrained for 1 minute. Restrained creatures take 4d10 necrotic damage at the start of their turns. A creature can repeat the save at the end of each turn.

Doom

Eldrath slams the ground, causing a massive shockwave. Every creature in a 60-foot radius must make a DC 24 Dexterity saving throw or take 72 (12d12) force damage and be launched 30 feet in a direction of Eldrath’s choosing. On a success, they take half damage and are not launched.

Shadow Assault

Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Melee Weapon Attack: +16 to hit, reach 25 ft., one target. Melee Weapon Attack: +16 to hit, reach 25 ft., one target.

Summon

Eldrath calls forth 2d4 shadow minions to fight alongside him. These shadows act on his initiative.

Unholy Regen

At the start of his turn, Eldrath regains 30 hit points unless he has been damaged by radiant damage in the previous round.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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