🏰 Full Immersive Custom Dungeon Experiance. Has a tutorial on how to play, Click to read more.✅
Played | 19 times |
Cloned | 0 times |
Created | 23 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Description
The Doodoo Imp is a mischievous tiny creature that delights in causing chaos and confusion. It leaves a trail of foul-smelling waste wherever it goes, often using its stench to distract and disorient its foes.
Size | Tiny |
Type | Ooze |
CR | 1 |
XP | 200 |
Languages | Undercommon |
Armor Class | 12 |
HP Range | 10 - 10 (Avg: 10) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Poo Throw
Ranged Weapon Attack: +5 to hit, range 20 ft., one target. The imp hurls a glob of foul, sticky filth at a creature within 20 feet. Hit: The target takes 1d6 poison damage and must make a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature has disadvantage on Charisma (Persuasion) checks.
Squeeze
The Doodoo Imp can move through the space of any creature that is larger than it. It can squeeze through tight spaces without provoking opportunity attacks.
Stinky Cloud
The Doodoo Imp releases a cloud of noxious gas in a 10-foot radius. Creatures in the area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.