Dungeon Crawler
🏰 Full Immersive Custom Dungeon Experiance. Has a tutorial on how to play, Click to read more.✅
Author's Note: You can support me thru patreon.com/Anikil
I used dungen.app for the map image, the rest was manually done by me.
Tutorial of how to play properly:
- You can only move 1 area at a time that's right next to the area you are currently in, unless you already explored them then you can skip. When skipping or backtracking large skips can bug the AI so try using OOC mode and say "OOC Move me to a6" replace a6 with area name.
- Do not move past/skip Locked doors by moving to an area behind them unless you already unlocked it.
- Say "with a dice roll" when you think the AI should ask for a dice roll since it won't do it half the time. Like "I search around with a dice roll" to find hidden treasures/passages.
- Say "I go to a1" or a room name when moving to a nearby area.
- To move inside an area without breaking boundarys say "I move west inside a1" replace the a1 with the name of the room you are currently in and west to the direction you want to move, keep in mind that you can specify how much also by walking distance (Use ruler) or name of distance like: to the end of, middle of, slightly, a lot, etc... Another way is to say "I go to the cursed chest" replace cursed chest with the POI (Point of Interest) inside the room you are in.
- Manually edit a POI that has text in parentheses like "Door (Locked)" to "Door (Broken)" or "Door (Unlocked)" after you Break or unlock it to it's new state, so the AI doesn't get confused later on if it forgets. not 100% necessary, it should work without it too.
- I recommend using Downtime mode on the AI because Adventure mode can be too volatile and create it's own story narrative from just 1 POI ignoring what you want to do. Althought try both and see which one fits you most.
Played | 19 times |
Cloned | 0 times |
Created | 25 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Control Weather
Transmutation•Level 8

Description
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early. When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal. When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.
Spell Details
Level | 8 |
Range | N/A |