You recieved a letter to attend a ball hosted by a mysterious Marquis. Things are not as it seems.
Played | 29 times |
Cloned | 0 times |
Created | 265 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Description
Ekimmaras are vicious and animalistic creatures belonging to the lesser vampire family. Unlike the tales spun by fearful villagers, they are not undead humans but rather post-Conjunction monstrosities with no aversions to garlic, holy water, or religious symbols. Their ferocity makes them feared predators, capable of regenerating from wounds which allows them to endure far longer than their foes, even a skilled witcher with potent potions.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | understands Common, cannot speak |
Armor Class | 14 |
HP Range | 45 - 75 (Avg: 60) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw Attack
The Ekimmara slashes at its target with its vicious claws, causing 2d8 + 4 slashing damage. A creature hit by this attack must succeed on a DC 14 Constitution saving throw or take an additional 1d6 bleed damage at the start of each of its turns until it receives medical treatment.
Regeneration
At the start of its turn, the Ekimmara regains 10 hit points unless it has taken radiant damage or damage from a Black Blood potion in the last turn.
Terrifying Presence
Each creature within 15 feet of the Ekimmara that can see it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.