
A place where demi humans, advanturers ,mystical creatures ,humans ,fairies and sea monsters live
Played | 11 times |
Cloned | 0 times |
Created | 207 days ago |
Last Updated | 38 days ago |
Visibility | Public |

Description
The Goblin General is a cunning strategist and a fierce leader among lesser goblins. Clad in mismatched armor collected from slain foes, this goblin commands respect through a combination of fear and charisma. The general wields a jagged dagger and carries a rusted sword, ready to lead their troops into battle. Their snickering laughter echoes through the forests and caves where their kind dwell, instilling both dread and determination in their followers.
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, Goblin |
Armor Class | 15 |
HP Range | 45 - 55 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Battle Command
The Goblin General can inspire nearby goblin allies, granting them an extra attack as a bonus action on their turns.
Sly Strike
The Goblin General makes a melee attack with their jagged dagger. On a hit, the target takes 1d6 + 3 piercing damage and must succeed on a DC 12 Constitution saving throw or take 1d6 poison damage.
Tactical Retreat
As a reaction, the Goblin General can allow one allied goblin within 30 feet to disengage and move without provoking opportunity attacks.