
A place where demi humans, advanturers ,mystical creatures ,humans ,fairies and sea monsters live
Played | 11 times |
Cloned | 0 times |
Created | 207 days ago |
Last Updated | 38 days ago |
Visibility | Public |

Description
The Goblin King is a devious and cunning ruler, reigning over his tribe with a mix of charisma and threat. Known for his underhanded tactics and strategic prowess, he commands the loyalty of his goblin subjects through a combination of fear and rewards. With an insatiable greed for treasure and power, he often sends his minions to raid nearby settlements to bolster his hoard and expand his influence. Though deceptively small, he wields a significant presence in the goblin hierarchy, often involving himself in dark magic to enhance his abilities.
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, Goblin |
Armor Class | 15 |
HP Range | 45 - 68 (Avg: 57) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Goblin Command
The Goblin King can use his bonus action to command one goblin within 30 feet of him to take the Attack action.
Poison Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.
Spellcasting
The Goblin King is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He has the following spells prepared: cantrips (at will): *druidcraft, minor illusion*; 1st level (4 slots): *charmed person, healing word*; 2nd level (3 slots): *invisibility, mirror image*; 3rd level (2 slots): *fear, summon lesser demon*.