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  1. Mythras
  2. Lore

Itala Majoris – The Land of the Wolf and Laurel

Major Cities: Ruma, Alba Sylva, Tharamos, Velia Magna
Pantheon: Mars, Jupiter, Diana, Saturn, Janus, local river and forest spirits
Perils: Tribal wars in the north, Greek encroachment, shadow of the Sea Peoples, growing ambition of Ruma
Culture: A blend of Italic tradition and Greek influence, shaped by laurel, wolf, and star


The Ruman Heart – Ruma

  • Nature: Largest and most ambitious city of Itala Majoris, Ruma sees itself as destined for greatness.

  • Government: Ruled by a Senate of Patricians and two annually elected Consuls, though power often bends to generals and wealthy patrons.

  • Military: Legions trained in discipline and formation; armed with heavy shields, bronze short swords, and javelins.

  • Culture: Values order, law, and conquest; festivals of triumph are central, honoring gods with parades and sacrifices.

  • Patron Gods: Mars Gradivus (god of war), Jupiter Optimus Maximus, and Vesta, keeper of the flame.

  • Points of Interest:

    • Forum Rumae: Political and commercial heart.

    • Senate House: Where destiny is debated and decreed.

    • Capitoline Hill: Temple to Jupiter.

    • Mars’ Field: A vast training ground for warriors.


The Star-Born Realm – Alba Sylva

  • Nature: Northern Itala, cloaked in sacred forests of silver-barked trees said to glow under moonlight.

  • Rulers: The Star Queens, a lineage of matriarchs claiming descent from Diana, goddess of the hunt and moon.

  • Culture: Mystical and aristocratic, with strong traditions of prophecy, astronomy, and sacred duels under starlight.

  • Military: Fierce hunters and skirmishers, fighting from woods with bows and curved blades.

  • Religion: Worship of Diana Lucifera, the Star Huntress, and Silvanus, lord of the wilds.

  • Points of Interest:

    • The Silver Groves: Enchanted forest temples.

    • Astral Spire: Tower of the Queens, aligned with constellations.

    • Moonlit Amphitheater: Sacred ground for prophecy and public trials.


The Poetic Duelists – Tharamos

  • Nature: A city where Greek settlers mingled with Rumans, producing a culture of artistry, prophecy, and martial dueling.

  • Culture: The Tharamites believe the gods speak through poetry, and warriors duel as acts of divine fate. Poets are held in equal esteem with generals.

  • Military: Fighters wield rapiers, spears, and ornate shields, placing emphasis on personal glory through single combat.

  • Religion: A blend of Apollo (poetry, prophecy) and Janus (transitions, duels of fate).

  • Points of Interest:

    • Oracle of Janus: Twin-faced priest speaks riddles of future.

    • Lyric Court: Where poets compete for crowns of laurel.

    • Dueling Grounds: Stone amphitheaters where disputes are settled by combat.


The Salt-Lords – Velia Magna

  • Nature: A hybrid Greek-Ruman coastal city, famed for its navy and hoplite discipline.

  • Rulers: The Line of Salt, a dynasty claiming descent from Poseidon himself, bound to the sea by sacred oaths.

  • Culture: Sailors, merchants, and hoplites intermingle; Velia thrives on trade and war.

  • Military: Masters of phalanx warfare and naval battles, their hoplites march in bronze and fight beneath banners of the sea.

  • Religion: Reverence for Poseidon, Neptune (Ruman aspect), and Venus as the morning star guiding sailors.

  • Points of Interest:

    • Harbor of Salt: Massive naval dockyards, lined with bronze-clad rams.

    • Temple of the Trident: Seat of the Salt-Lords’ power.

    • Salt Market: A bustling trade hub where goods from across the seas pass.

    • Hall of the Oath: Where oaths sworn by the sea are unbreakable.


Shared Culture of Itala Majoris

  • Family and Bloodline: Ancestors are honored with tombs and offerings; lineage defines worth.

  • Warrior Traditions: Martial valor is a civic duty; to shirk battle is to shame the ancestors.

  • Augury: Sacred birds and omens guide politics and war.

  • Festivals: Laurel-crowned games, moonlit hunts, naval regattas, and poetic duels.

  • Architecture: Stone and bronze, laurel motifs, statues of gods and heroes.


Divisions and Tensions

  • Ruma’s Ambition: Seen as overbearing by neighbors, Ruma eyes dominance over the peninsula.

  • Alba Sylva’s Mysticism: The Star Queens disdain Ruma’s politics, seeing themselves as destined rulers of Itala’s soul.

  • Tharamos’ Duality: Torn between Greek philosophy and Ruman pragmatism, Tharamos could swing either way in coming wars.

  • Velia Magna’s Navy: Its fleets rival Rhodes, making Velia a key maritime power — and a target.