Mythras world illustration - Greek Mythology theme
Greek Mythology

Mythras

m
mouldy

A mythological world of bronze-age mythology. Warring citystates, monsters and interfering gods.


Author's Note: This is a mix of mythology, real world bronze age history and my own random fantasy ideas. Not fully complete but I'll try to keep adding locations. As for characters it's just best to ask Franz once you're in a location to create NPCs. Added background map- very rough, as its part fantasy so names don't match up. Simply move the two areas: '..' and 'map' if you prefer not map. Now adding egyptian region, and classes and spells. Making the egyptian area more fantastical. Also adding levantine areas. Not chronologically historical by any means. A fun setting for franz is to tell him to keep the typing and sentence structure in the style of Homer's Illiad.
Played48 times
Cloned7 times
Created
217 days ago
Last Updated
4 days ago
VisibilityPublic
Thespiae Thrust
1

Thespiae Thrust

You charge forward, thrusting with your spear in a 30-foot line. As you do, shadowy hoplites of Thespiae echo your thrust, dealing additional damage to enemies caught in your wake.

Thespiae Shadow Charge
1

Thespiae Shadow Charge

You push out your shield and charge forward, summoning two Thespiae shadow hoplites to flank you. As you move, a wave of shadow energy erupts in a 15-foot cone, dealing bludgeoning damage to all caught in its path.

Kemet's Embrace
1

Kemet's Embrace

You invoke the ancient power of Kemet, enveloping a target in a protective aura that enhances their strength and resilience. For the duration, the target gains temporary hit points and a bonus to their strength-based attacks.

Aetherial Bolt
2

Aetherial Bolt

You conjure a bolt of pure aether, infused with the essence of the cosmos, and hurl it at a target. Upon impact, it deals radiant damage and has a chance to blind the target temporarily, reflecting the unpredictable nature of the heavens.

Pharaoh's Wrath
3

Pharaoh's Wrath

Unleash the ancient power of the pharaohs, summoning a sandstorm that engulfs enemies in a blinding fury. Those caught within must contend with the wrath of the desert, suffering damage and potential disorientation.

Osiris’ Undying Throne
8

Osiris’ Undying Throne

Bonus Action | Duration: 1 Hour For the next hour: You cannot be reduced below 1 HP. If you kill an enemy, you gain HP equal to their max HP.

Ma’at’s Cosmic Balance
7

Ma’at’s Cosmic Balance

Action | Range: 60 feet | Duration: Instant You can undo a single major event: You can reverse a death, stop an attack, or change an outcome from the past round. If used to resurrect someone, they return at full HP.

Tomb of the Pharaohs
5

Tomb of the Pharaohs

Action | Range: 60 feet | Duration: 1 Hour You curse a target, shackling them with the weight of ancient Pharaohs: They lose all resistances and immunities for the duration. If they die, their soul is trapped in an ethereal tomb, preventing resurrection.

Blazing Judgment
5

Blazing Judgment

Action | Range: 60 feet | Duration: Instant A massive beam of solar fire descends from the heavens: Deals 6d10 radiant damage.

Sobek’s Flood
4

Sobek’s Flood

Action | Range: 30 feet | Duration: Concentration, 1 Minute You summon a surge of divine water from the Nile, affecting all creatures in a 15-foot radius: They must make a Strength saving throw or be knocked prone and pushed 10 feet back. If the target is a fire-based creature, they take 4d8 cold damage.

Sun Disk of Ra
3

Sun Disk of Ra

Action | Range: Touch | Duration: Concentration, 10 Minutes You conjure Aten’s blazing sun disk, floating over an ally’s head: The target gains resistance to radiant and fire damage. Undead and fiends attacking them must make a Dexterity save or take 3d6 radiant damage. (For Franz: the spellcaster targets an enemy to deal the damage, and must pick an ally for the resistance)

Anubis’ Passage
2

Anubis’ Passage

Reaction | Range: 30 feet | Duration: Instant When a creature within range drops to 0 HP, you can delay their death. They are stabilized and can act normally for 1 extra round before falling unconscious.

Scales of Ma’at
1

Scales of Ma’at

Action | Range: 60 feet | Duration: 1 Minute You conjure the golden scales of Ma’at over a creature. They must make a Charisma saving throw: On a failure, they become unable to lie and have disadvantage on Deception and Persuasion checks. Celestials, fiends, and undead automatically fail the save.

Cleansing Flames
1

Cleansing Flames

Action | Range: 30 feet | Duration: Instant A burst of divine fire erupts, dealing 2d6 radiant or fire damage to one creature. If used on a willing ally, they instead regain HP equal to the damage rolled, as Sekhmet’s flames burn away impurities.

Ra’s Final Judgment
9

Ra’s Final Judgment

Melee Weapon Attack | Range: 120 feet | Duration: Instant You lift your weapon, invoking Ra’s final judgment, and a massive solar flare erupts in the sky. All enemies within 120 feet must make a Charisma saving throw. On a failure, they are completely erased from existence, leaving no trace. On a success, they take 12d10 radiant damage, are permanently blinded, and suffer disadvantage on all saving throws for 1 minute. If used at sunrise, the damage doubles, and enemies automatically fail their saving throws.

Osiris’ Divine Resurrection
9

Osiris’ Divine Resurrection

Bonus Action | Duration: 1 Hour Osiris blesses you with his ultimate gift—you cannot die. For 1 hour, you cannot be reduced below 1 HP. When you hit 0 HP, you automatically regain half your HP. If you kill an enemy, you regain HP equal to half their max HP. At the end of the duration, if you were dropped to 0 HP at any point, you must pass a Constitution save (DC 20) or instantly die.

Geb’s Earthshaker
8

Geb’s Earthshaker

Melee Weapon Attack | Range: 60 feet | Duration: Instant You slam your weapon into the ground, invoking Geb’s power over the earth. A 60-foot line erupts, dealing 8d10 bludgeoning damage and forcing enemies to make a Dexterity saving throw or be flung 30 feet into the air. If they fail by 5 or more, they are buried underground, requiring an action to escape.

Aten’s Solar Eclipse
8

Aten’s Solar Eclipse

Melee Weapon Attack | Range: 30 feet | Duration: 10 Minutes You invoke Aten, the sun disk, creating a divine eclipse that shifts the battlefield. All hostile creatures within 30 feet take 5d8 radiant damage and must make a Constitution saving throw or be blinded for 10 minutes. Allies within 30 feet gain advantage on attacks, saving throws, and ability checks for the duration. The battlefield is bathed in golden sunlight, negating all darkness and illusions.

 Sekhmet’s Lion’s Roar
6

Sekhmet’s Lion’s Roar

Melee Weapon Attack | Range: 15 feet Cone | Duration: 3 Rounds When you hit, you unleash a lion-like roar, radiating solar fury: All creatures in a 15-foot cone must make a Constitution saving throw or be frightened for 3 rounds. Undead and fiends take 6d6 radiant damage and automatically fail the saving throw. You gain temporary HP equal to half the damage dealt.

Ma’at’s Divine Equilibrium
6

Ma’at’s Divine Equilibrium

Melee Weapon Attack | Range: 30 feet | Duration: 1 Minute Your attack invokes Ma’at’s cosmic balance, enforcing divine order. Choose two creatures (including yourself) within 30 feet. One gains HP equal to the damage dealt, while the other takes force damage equal to the same amount. If used on an ally and an enemy, the energy cannot be resisted or reduced.

Horus’ Falcon’s Flight
5

Horus’ Falcon’s Flight

Bonus Action | Duration: 1 Minute You invoke Horus’ swift judgment, gaining supernatural speed. You can make an additional melee attack whenever you take the Attack action. Your movement speed doubles, and you ignore difficult terrain. You can move through creatures’ spaces as if you were incorporeal, allowing you to weave through enemies with divine agility.

Judgment of the Dead
4

Judgment of the Dead

Melee Weapon Attack | Range: 10 feet | Duration: 1 Minute Your attack summons the scales of Anubis, weighing the enemy’s soul. The target must make a Wisdom saving throw. On a failure, they are restrained for 1 minute, shackled by spectral chains and take 4d4 necrotic damage. Each turn, they can attempt a Strength (Athletics) or Wisdom (Religion) check (DC = your spell save DC) to break free. If they die while bound, they crumble into dust, unable to be resurrected by non-divine means.

Thoth’s Fated Strike
4

Thoth’s Fated Strike

Melee Weapon Attack | Range: Weapon Reach | Duration: 1 Minute When you strike an enemy, you write their fate in the Book of Thoth. The target must make a Charisma saving throw. On a failure, you dictate their next action (similar to the Suggestion spell). If they succeed, they instead take 2d10 psychic damage as the weight of destiny burdens them. You can only have one fate-bound creature at a time.

Bull Charge of Montu
0

Bull Charge of Montu

Once per short rest, when you move at least 20 feet in a straight line toward an enemy before attacking, you can unleash a devastating charge: Your attack deals an extra 2d6 force damage. The target must make a Strength saving throw (DC = 8 + proficiency + Strength modifier) or be knocked prone. If the target is prone, you can make one additional melee attack as a bonus action.

Red Fury of Montu
0

Red Fury of Montu

Once per long rest, you can enter a divine battle rage for 1 minute: You gain resistance to bludgeoning, piercing, and slashing damage. Your melee attacks score a critical hit on a roll of 19-20. When you reduce an enemy to 0 HP, you regain HP equal to your Constitution modifier + half your level (minimum 1).

Blessing of Apis
0

Blessing of Apis

Once per long rest, you can call upon the sacred strength of Apis to endure any trial: For 1 minute, you gain temporary HP equal to twice your level at the start of each of your turns. While you have this temporary HP, you have advantage on all Strength and Constitution saving throws. You can also ignore exhaustion effects for the duration.

Sun God’s Wrath
3

Sun God’s Wrath

Melee Weapon Attack | Range: Weapon Reach | Duration: Instant Your weapon erupts with the power of the sun, channeling Ra’s divine wrath. On a hit, the target takes 3d8 radiant damage. Undead or shadow creatures must make a Constitution saving throw or be destroyed outright if their HP is below 20.

Sphinx’s Judgment
3

Sphinx’s Judgment

Melee Weapon Attack | Range: 10 feet | Duration: 1 Minute Your weapon echoes the wisdom and power of the Sphinx. On a hit, the attack deals 3d8 psychic damage. The target must make a Wisdom saving throw or be stunned until the end of your next turn.

Sobek’s Gator Maw
2

Sobek’s Gator Maw

Melee Weapon Attack | Range: 5 feet | Duration: 1 Round When you hit a creature, your weapon manifests the crushing jaws of Sobek, gripping the target. The target takes an extra 2d6 bludgeoning damage, and must succeed on a Strength saving throw or be grappled until the start of your next turn.

Osiris’ Deathly Rend
2

Osiris’ Deathly Rend

Melee Weapon Attack | Range: Weapon Reach | Duration: Instant Your weapon is wreathed in the power of Osiris, delivering a deathly blow. On a hit, the target takes an additional 2d8 necrotic damage. If the target is reduced to 10 HP or lower, they must make a Constitution saving throw or be paralyzed until the end of your next turn.

Sekhmet’s Searing Slash
1

Sekhmet’s Searing Slash

Melee Weapon Attack | Range: Weapon Reach | Duration: 1 Round You call upon Sekhmet’s flames to punish your foes. On a hit, the attack deals an extra 1d6 fire damage and sets the target ablaze. At the start of their next turn, they take another 1d6 fire damage unless they take an action to extinguish the flames.

Montu’s Charging Cleave
1

Montu’s Charging Cleave

Melee Weapon Attack | Range: 10 feet | Duration: Instant You channel Montu’s war fury, allowing you to cleave through multiple foes. After hitting a creature with a melee attack, you can use this ability to immediately make a second attack against another enemy within 10 feet. Both attacks deal an additional 1d8 force damage.

Anubis' Judgment
0

Anubis' Judgment

When you hit a creature with a melee attack, spectral jackals bite at its soul. The target takes an additional 1d6 necrotic damage and cannot regain HP until the start of your next turn.

Ra’s Burning Strike
0

Ra’s Burning Strike

Melee Weapon Attack | Range: Weapon Reach | Duration: Instant Your weapon glows with the fire of Ra, scorching your foes. On a hit, the target takes an additional 1d6 fire damage. If the target is undead or a creature of darkness, it must make a Constitution saving throw or be blinded until the start of your next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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