Major Cities: Tyrrakos, Dravessa, Rak-Khaz, Nymis
Pantheon: Poseidon, Hephaestus, Demeter, Hecate, sea-gods of the Peleset, spirits of fire and spring
Perils: Sea Peoples piracy, volcanic wrath, rivalries of Greeks and Italans, ancient curses of the god-king of Rak-Khaz
Culture: A fractured land — half ruled by the Sea Peoples, half clinging to Greek roots, with hidden sanctuaries of old gods and deeper mysteries
Nature: A sprawling pirate-haven on the eastern coast, built atop ruins of earlier Greek colonies. Its harbors swarm with longships of the Peleset and Sherden.
Culture: Lawless but thriving, ruled by warlords who rise and fall with the tides. Wealth flows from plunder, slaves, and trade with mercenaries.
Military: Sea Peoples fight with feather-crested helms, wide bronze swords, and heavy javelins, preferring shock assaults and coastal raids.
Religion: Cults to storm-gods, sea-demons, and warrior ancestors, often blending with foreign deities looted from other lands.
Points of Interest:
The Blood Docks: Slave markets and pirate harbors.
The Hall of Plunder: Where chiefs feast on loot.
Temple of the Sea Bull: A shrine to a brutal storm-god, patron of Tyrrakos.
Nature: Western coastal stronghold, last true Greek city of the island, its walls scarred by countless sieges.
Culture: Fiercely proud, Dravessans prize discipline, hunting, and feral ritual warbands. Warriors wear animal masks (wolf, boar, lion) to embody their ferocity.
Military: Famed for javelin-skirmishers and mask-warriors who terrify foes with howls and charges. They fight guerilla-style, ambushing raiders in forests and cliffs.
Religion: Worship of Athena (defense, strategy), Artemis (hunt, feral war), and local animal-spirits.
Points of Interest:
The Masked Grove: A sacred forest where warriors don their battle masks.
The West Gate: Gateway to the sea, bristling with spears.
Hall of Ancestors: Where heroes’ bones are kept, blessed before war.
Nature: At the island’s fiery heart lies Rak-Khaz, a half-collapsed caldera once seat of a Sea Peoples god-king.
History: Legends claim the god-king defied Olympus itself; the gods struck him down, shattering the mountain in their fury. His throne is buried beneath rivers of fire.
Culture: Now a ruin haunted by ash-demons, fire-spirits, and feral exiles. Only the desperate or the ambitious dare enter.
Religion: Cults of fire and vengeance gather here, whispering that the god-king’s blood still burns in the depths.
Points of Interest:
The Ash Steps: Crumbling stairway into the caldera.
The Throne of Cinders: Black stone seat of the god-king, cracked but still warm.
Sulfur Forges: Caverns where cursed weapons of volcanic bronze are said to be forged.
Nature: Concealed within the mountains, Nymis is a sanctuary-city of waterfalls, sacred springs, and lush gardens.
Culture: Deeply spiritual, Nymians are healers, prophets, and singers. Outsiders are rarely allowed; when they are, it is usually to heal wounds no mortal medicine can mend.
Religion: Reverence for Hecate (mysteries, crossroads), Demeter (fertility, harvest), and forgotten sea-goddesses tied to springs.
Military: Though not a warlike people, Nymians wield ritual spears and sacred waters to defend themselves, calling on spring-spirits.
Nature: A jewel of white stone rising from the sea, its alleys twisting like a labyrinth, filled with strange stillness. No hawkers call, no smiths strike iron — the only sounds are the sea and the voices of priestesses.
Culture: Ruled by a circle of sea-singers and priestesses, Kalonossos thrives on salt, pearls, and trade in rare coral and enchanted shells. Outsiders whisper that its rulers speak with the waves themselves.
Taboo: Iron is forbidden within its walls. Bronze and stone are sacred, iron is a blasphemy said to drive away the singers’ power.
Religion: The people worship the Nameless Singers of the Deep, a triad of sea-spirits or minor goddesses who lend their voices to guide ships — or lure them to doom.
Military: Kalonossos has no standing army; its defenses are its hidden reefs, the voices of its singers, and mercenaries hired with pearls and song.
Seafaring: Every city is bound to the waves; piracy, trade, and fishing define survival.
Masks and Spirits: Many warriors wear masks, believing gods and beasts fight through them.
Volcanic Awe: Rak-Khaz’s eruption is etched in memory — feared as divine punishment.
Mixed Traditions: Greeks, Sea Peoples, and Italans all mingle here, creating hybrid rituals and rivalries.
Tyrrakos’ Raiders: Sea Peoples raid Dravessa and Ruman ships alike.
Dravessa’s Defiance: Proud and desperate, they resist both Ruma’s overtures and Sea Peoples’ sieges.
Rak-Khaz’s Shadow: Many fear the god-king’s cult may rise again if the volcano stirs.
Nymis’ Secrets: Its prophecies speak of war between sea and fire, and outsiders covet its hidden waters.
Kalonossos remains neutral in conflicts, offering harbors to all — but its silence hides dangerous secrets.