
Ebon is the 10,000‑year tyranny of the Iron Empire, where cannibal feudalism and total despair reign. Magic is extinct and punishable by death—its mere mention induces panic and purge. Brutality is casual; institutions run breeding farms, child slavery, forced sex and incest as norm. No sunlight ever shines. Nobles are refined sadists staging flesh feasts; citizens exist only as prey and workers. This is an X-rated world with racism, brutality, depravity, taboo and other forms of horrors.
Played | 35 times |
Cloned | 1 times |
Created | 93 days ago |
Last Updated | 7 days ago |
Visibility | Public |

Description
Viscerath is a nightmarish entity born from the coalesced dread of mortals who died in states of utter terror. It manifests in places where mass panic once occurred, weaponizing fear to hollow out its victims, leaving behind only steaming sludge as a grim testament to its power.
Size | Large |
Type | Aberration |
CR | 12 |
XP | 8400 |
Languages | understands Common and Deep Speech but cannot speak |
Armor Class | 17 |
HP Range | 210 - 210 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Aura of Visceral Dread
Creatures starting their turn within 30 feet of Viscerath must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the save at the end of each of its turns, ending the effect on a success. If a creature fails three saves against this aura, they suffer one level of exhaustion and immediately vomit or lose control of their bowels.
Gutrend Gaze (Recharge 5–6)
Viscerath fixes its gaze on one frightened creature it can see within 60 feet. The target must make a DC 16 Constitution saving throw. On a failure, they take 36 (8d8) necrotic damage and are stunned until the end of their next turn. On a success, they take half damage and are not stunned.
Terror Claws
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage plus 9 (2d8) psychic damage. The target must succeed on a DC 16 Constitution saving throw or their insides cramp violently, reducing their speed to 0 until the end of their next turn.