Ebon world illustration - Grimdark theme
Grimdark

Ebon

L
Loony

Ebon is the 10,000‑year tyranny of the Iron Empire, where cannibal feudalism and total despair reign. Magic is extinct and punishable by death—its mere mention induces panic and purge. Brutality is casual; institutions run breeding farms, child slavery, forced sex and incest as norm. No sunlight ever shines. Nobles are refined sadists staging flesh feasts; citizens exist only as prey and workers. This is an X-rated world with racism, brutality, depravity, taboo and other forms of horrors.

Played35 times
Cloned1 times
Created
93 days ago
Last Updated
7 days ago
VisibilityPublic
Viscerath, the Gutrend
CR 12Large Aberration
Viscerath, the Gutrend
HP Range210 - 210 (Avg: 210)
AC17
XP8400

Description

Viscerath is a nightmarish entity born from the coalesced dread of mortals who died in states of utter terror. It manifests in places where mass panic once occurred, weaponizing fear to hollow out its victims, leaving behind only steaming sludge as a grim testament to its power.

Details
SizeLarge
TypeAberration
CR12
XP8400
Languagesunderstands Common and Deep Speech but cannot speak
Defenses
Armor Class17
HP Range210 - 210 (Avg: 210)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Aura of Visceral Dread

Creatures starting their turn within 30 feet of Viscerath must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the save at the end of each of its turns, ending the effect on a success. If a creature fails three saves against this aura, they suffer one level of exhaustion and immediately vomit or lose control of their bowels.

Gutrend Gaze (Recharge 5–6)

Viscerath fixes its gaze on one frightened creature it can see within 60 feet. The target must make a DC 16 Constitution saving throw. On a failure, they take 36 (8d8) necrotic damage and are stunned until the end of their next turn. On a success, they take half damage and are not stunned.

Terror Claws

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage plus 9 (2d8) psychic damage. The target must succeed on a DC 16 Constitution saving throw or their insides cramp violently, reducing their speed to 0 until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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