Tyrannical Iron Empire reigns under 10k years of darkness. Cannibal feudalism and despair are life's constants. Magic is extinct, its mention a death sentence. Brutality is casual; institutions run horrific breeding farms, child slavery is rampant. Themes of rape and incest are normalized. Nobles are refined sadists; citizens are mere prey or workers. This X-rated world is steeped in brutal depravity and unspeakable horrors, governed by pervasive fear. History is erased; brutality is law.
Played | 6 times |
Cloned | 0 times |
Created | 11 days ago |
Last Updated | Yesterday |
Visibility | Public |
![Control Flames [Hellblood Sorcerer]](/_next/image?url=https%3A%2F%2Fapi.fables.gg%2Fstorage%2Fv1%2Fobject%2Fpublic%2Fai_images%2Fspells%2F9cf181bb-adb0-4d93-8098-66ac4544b53b.webp&w=640&q=75)
Control Flames [Hellblood Sorcerer]
A Hellblood Sorcerer clenches their fist, and nearby flames writhe and contort unnaturally, shifting to an unhealthy black or sickly green, or flaring with sudden, destructive intensity. Their veins might darken, and a low, possessive growl may rumble in their chest as the corrupting influence of their demonic blood asserts control. If the flames respond too aggressively, the sorcerer might feel a surge of alien rage, or a fleeting, phantom burn on their own flesh, a reminder of the volatile power they attempt to master. You choose nonmagical flame that you can see within 60 feet and can do one of the following: instantly expand a flame 5 feet in one direction; extinguish a flame that fits within a 5-foot cube; or cause changes to a flame's color, brightness, or movement for 1 hour. These effects are instantaneous or last 1 hour.
![Control Flames [Druu of the Seed]](/_next/image?url=https%3A%2F%2Fapi.fables.gg%2Fstorage%2Fv1%2Fobject%2Fpublic%2Fai_images%2Fspells%2Fe34c16a4-2cd5-46ab-b535-6a0b3bda8aa5.webp&w=640&q=75)
Control Flames [Druu of the Seed]
A Druu of the Seed extends their hand, and the flames flicker and dim, as if choked by unseen roots or damp earth, or perhaps surge briefly with the consuming hunger of a controlled, slow decay. The air fills with the scent of damp soil, burning leaves, and inevitable decomposition. As the Druu manipulates the flame, a profound melancholy might settle over them, a quiet despair reflecting the dying echoes of the old world's nature. You choose nonmagical flame that you can see within 60 feet and can do one of the following: instantly expand a flame 5 feet in one direction; extinguish a flame that fits within a 5-foot cube; or cause changes to a flame's color, brightness, or movement for 1 hour. These effects are instantaneous or last 1 hour.
![Chill Touch [Arcane Scholar]](/_next/image?url=https%3A%2F%2Fapi.fables.gg%2Fstorage%2Fv1%2Fobject%2Fpublic%2Fai_images%2Fspells%2F94186f42-7075-4ceb-885b-dfb1dd2cf27a.webp&w=640&q=75)
Chill Touch [Arcane Scholar]
Arcane Scholar gestures with precise, almost robotic movements, and a skeletal hand, formed from pure, cold shadow, coalesces with chilling exactitude. The air around them becomes perfectly still and frigid, a testament to the sterile application of forbidden necromantic formulae. The scholar's expression remains detached, focused only on the efficient transfer of life force. If the spell fails to hit, the scholar might experience a momentary disassociation devoid of warmth or meaning, a common side effect of delving too deeply into The Other Place's cold logic. You create a ghostly, skeletal hand in the space of a creature within 120 feet. Make a ranged spell attack. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. The damage increases to 2d8 at 5th level, 3d8 at 11th, and 4d8 at 17th.
![Chill Touch [Hellblood Sorcerer]](/_next/image?url=https%3A%2F%2Fapi.fables.gg%2Fstorage%2Fv1%2Fobject%2Fpublic%2Fai_images%2Fspells%2Fa2dfd622-f785-4dc9-a42f-1095d8dad400.webp&w=640&q=75)
Chill Touch [Hellblood Sorcerer]
A Hellblood Sorcerer thrusts their hand forward, black veins momentarily bulging as a chilling, spectral claw of pure void energy erupts. The air around them grows noticeably colder, and a faint, guttural snarl escapes their lips as a demonic chill invades their own bones, momentarily overwhelming their senses with alien malice. If the spell misses, a phantom, searing pain might shoot through their dominant arm, as if a shard of their own blood-magic has been ripped away, leaving a lingering, unpleasant emptiness. You create a ghostly, skeletal hand in the space of a creature within 120 feet. Make a ranged spell attack. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. The damage increases to 2d8 at 5th level, 3d8 at 11th, and 4d8 at 17th.
![Chill Touch: [Cursed Pactbearer]](/_next/image?url=https%3A%2F%2Fapi.fables.gg%2Fstorage%2Fv1%2Fobject%2Fpublic%2Fai_images%2Fspells%2F1aaf7280-ab7a-4ba9-8216-bfbceb6e62b6.webp&w=640&q=75)
Chill Touch: [Cursed Pactbearer]
The Cursed Pactbearer extends a trembling hand, and a spectral, withered hand of grave-cold energy forms, dripping with unseen miasma. The pactbearer's arm might momentarily feel unnaturally heavy or go numb, and a faint, desperate whisper can be heard by those nearby, an echo of the bound spirit's misery. If the spell misses, a jarring, intrusive thought of grotesque devotion might briefly cloud the pactbearer's mind, a twisted "gift" from their patron that leaves them feeling deeply unsettled. You create a ghostly, skeletal hand in the space of a creature within 120 feet. Make a ranged spell attack. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. The damage increases to 2d8 at 5th level, 3d8 at 11th, and 4d8 at 17th.
![Acid Splash [Arcane Scholar]](/_next/image?url=https%3A%2F%2Fapi.fables.gg%2Fstorage%2Fv1%2Fobject%2Fpublic%2Fai_images%2Fspells%2Fcc829b52-5c98-4b63-b04a-db9a3615b669.webp&w=640&q=75)
Acid Splash [Arcane Scholar]
An Arcane Scholar expels a glob of precisely calibrated acid, flung in a controlled arc from a rigid, unfeeling gesture. This acid burns with a sterile, almost chemical odor, as if synthesized from the most chillingly logical forbidden formulae. The expulsion is clean, efficient, and leaves a faint, antiseptic chill in the air. During the cast, the scholar's expression becomes unnaturally blank, their own emotions momentarily suppressed, and if the spell fails to hit, they might experience a jarring, fleeting sensation of existential insignificance, as if their consciousness briefly becomes a mere line of cold, dead code in a vast, uncaring system. Choose one or two creatures within 5 feet of each other; each must succeed on a Dexterity saving throw or take 1d6 acid damage. Damage increases to 2d6 at 5th level, 3d6 at 11th, and 4d6 at 17th.
![Acid Splash [Hellblood Sorcerer]](/_next/image?url=https%3A%2F%2Fapi.fables.gg%2Fstorage%2Fv1%2Fobject%2Fpublic%2Fai_images%2Fspells%2Fbee049e3-fbd0-409f-a506-21a5bf21aa48.webp&w=640&q=75)
Acid Splash [Hellblood Sorcerer]
The Hellblood Sorcerer expels a burning glob of corrosive bile, targeting one or two creatures within 5 feet of each other. Each target must succeed on a Dexterity saving throw or take acid damage, with the damage increasing as the sorcerer gains levels. If the spell misses, the sorcerer experiences a wave of internal heat and a feeling of profound uncleanliness, accompanied by a guttural snarl.