
Horror
A modern city placed in an U.S. equivalent
Played | 11 times |
Cloned | 1 times |
Created | 200 days ago |
Last Updated | 39 days ago |
Visibility | Public |

Skinwalker
Medium Monstrosity - CR 5
Skinwalkers are shape-shifting beings that corrupt natural magic to take on the forms of animals, appearing as grotesque mockeries of their original creatures. Their motives are often dark, driven by a primal hunger for flesh or the desire to sow chaos among civilized habitats. Due to their ability to assume the exterior of another being, it can be challenging to discern their true nature, a fact that gives rise to deep-seated suspicion and fear in any community unfortunate enough to encounter them.
Details
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Common, Sylvan |
Defenses
Armor Class | 15 |
HP Range | 45 - 75 (Avg: 60) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
14
dexterity
18
constitution
16
intelligence
12
wisdom
15
charisma
14
Actions
Claw Attack
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Mind Terror
Each creature of the Skinwalker’s choice that is within 30 feet and can see the Skinwalker must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Shape Shift
The Skinwalker can transform into any animal of medium size or smaller. They can remain in this form until they choose to revert back.