New Ardovia world illustration - Horror theme
Horror

New Ardovia

O
OverlordFrost

A modern city placed in an U.S. equivalent

Played11 times
Cloned1 times
Created
200 days ago
Last Updated
39 days ago
VisibilityPublic
Skinwalker
Skinwalker
Medium Monstrosity - CR 5
Skinwalkers are shape-shifting beings that corrupt natural magic to take on the forms of animals, appearing as grotesque mockeries of their original creatures. Their motives are often dark, driven by a primal hunger for flesh or the desire to sow chaos among civilized habitats. Due to their ability to assume the exterior of another being, it can be challenging to discern their true nature, a fact that gives rise to deep-seated suspicion and fear in any community unfortunate enough to encounter them.
Details
SizeMedium
TypeMonstrosity
CR5
XP1800
LanguagesCommon, Sylvan
Defenses
Armor Class15
HP Range45 - 75 (Avg: 60)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

14

dexterity

18

constitution

16

intelligence

12

wisdom

15

charisma

14

Actions

Claw Attack

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Mind Terror

Each creature of the Skinwalker’s choice that is within 30 feet and can see the Skinwalker must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Shape Shift

The Skinwalker can transform into any animal of medium size or smaller. They can remain in this form until they choose to revert back.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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