
A modern city placed in an U.S. equivalent
Played | 12 times |
Cloned | 1 times |
Created | 236 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Description
Nekomatas are wild feline creatures resembling large, feral cats with elongated tails that split into two distinct ends, each tipped with a small, glowing orb. Known for their cunning and agility, these monsters often stalk through the shadows, waiting for the opportune moment to pounce on unsuspecting prey. Extremely territorial, Nekomatas are notorious for their sinister ability to swallow their victims whole, leaving behind only the echoes of their terrified cries.
Size | Medium |
Type | Monstrosity |
CR | 4 |
XP | 1100 |
Languages | Common, Sylvan |
Armor Class | 15 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite Attack
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Claw Attack
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Multiattack
The Nekomata makes two attacks: one with its bite and one with its claws.
Swallow
The Nekomata tries to engulf a creature it has grappled. If the target is medium or smaller, it must succeed on a DC 15 Strength saving throw or be swallowed whole. A swallowed creature is blinded and restrained, it takes 12 (3d8) acid damage at the start of each of the Nekomata’s turns, and it can try to escape by using its action to make a DC 15 Strength check.