Nova Roma world illustration - Ancient Rome theme
Ancient Rome

Nova Roma

D
Doja

Gladiators fight for freedom in the Colosseum, trapped in debt. Escape or uncover the dark secret.


Author's Note: In the heart of the Eternal Colosseum, gladiators fight not just for glory, but for their very freedom. Trapped in a cycle of debt, they must navigate the treacherous arena and the harsh realities of the Ludus, the gladiator training camp. The Colosseum of Shadows echoes with the clash of steel and the whispers of magic, as gladiators harness limited powers fueled by their combat prowess. Beyond the arena's walls, the seedy Subura offers fleeting escapes and dangerous temptations, while the Temple of Fortuna provides a glimmer of hope. But the true power lies with the Lanista, the master who controls the gladiators' fates. A dark secret binds them to his will, perpetuating their servitude. Will you fight to break free from this unbreakable debt, uncover the Lanista's secret, or forge your own path in this world of shadows and steel? The Servile Arena awaits your challenge.
Played22 times
Cloned3 times
Created
146 days ago
Last Updated
2 days ago
VisibilityPublic
Spartan
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Spartan

Descendants of the legendary warrior society, Spartans are known for their unwavering discipline, resilience, and mastery of hoplite warfare. Captured or exiled from their homeland, they bring their iconic spear and shield combat to the Colosseum, embodying unwavering courage and martial prowess.

Roman
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Roman

Representing the heart of the Empire, Romans encompass diverse ethnicities and cultures within its vast borders. They often become gladiators due to poverty, crime, or a desire for glory. Their fighting styles vary, reflecting their diverse backgrounds, but they commonly excel in disciplined formations and tactical combat.

Thracian
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Thracian

Originating from the Balkan region, Thracians were renowned for their agility and skill with curved swords and small shields. They favored a more mobile fighting style, relying on quick strikes and evasive maneuvers. In the arena, Thracians would be celebrated for their acrobatic feats and deadly precision.

Genii Loci
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Genii Loci

Genii Loci, spirits bound to the Colosseum, are trapped within its walls. Their forms shift, reflecting the arena's history and power. They manipulate the environment, conjure illusions, and influence minds. Connected to the Colosseum, they anticipate events, foresee weaknesses, and tap into residual magic. Some embrace the spectacle, others mourn the loss of its original purpose, longing for a time of celebration, not bloodshed.

Nereid
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Nereid

Nereids, graceful water nymphs, now fight in the Colosseum, their aquatic home replaced by blood-soaked sands. Ethereal beauty hides formidable skills. They control water, summoning waves or creating barriers. Hypnotic voices charm or disorient. Connected to the sea, they perceive vibrations even within the arena. Longing for the open waters, some fight with cold fury, others seek solace in hidden fountains, clinging to remnants of their home.

Silvani
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Silvani

Silvani, enigmatic forest spirits, now fight in the Colosseum, their connection to nature disrupted. Bark-like skin and roots grant them resilience. They manipulate plant life, entangling foes or creating barriers. Heightened senses attune them to the arena's subtle vibrations. Their presence evokes serenity amidst brutality. Longing for their groves, some fight for freedom, others seek solace in nurturing what little nature they can find.

Harpie
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Harpie

Harpies, fearsome bird-women, now fight in the Colosseum, their wild nature clashing with its confines. Aerial agility and sharp talons make them deadly, striking from above. Keen senses allow them to anticipate attacks. Unpredictable and shrieking, they sow chaos. Some revel in the carnage, others long for the open skies, plotting escape and dreaming of their wild roosts.

Centaur
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Centaur

Centaurs, proud archers and horsemen, now fight in Rome's Colosseum, far from their open plains. Their equine bodies grant them speed and agility, while their human torsos allow for cunning strategy. They charge swiftly, fire piercing arrows, and evade attacks with ease. Their natural leadership inspires allies and intimidates foes. Craving the freedom of their grasslands, some Centaurs fight for liberation, while others plot their escape, dreaming of their windswept homelands.

Minotaur
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Minotaur

Minotaurs, towering bull-headed warriors, fight disoriented in Rome's Colosseum, far from their labyrinthine island homes. Their strength, thick hides, and sharp horns make them fearsome. They charge devastatingly, enter berserker rages, create earth-shaking tremors, and see in darkness. Beneath their fury lies a deep sense of loss. Some embrace their gladiator role, others yearn for freedom and a return to their ancestral labyrinths.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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