Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
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Created
26 days ago
Last Updated
2 days ago
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Hive Primus: Mid-Spire
Hive Primus: Mid-Spire
Area
Details
Size0
TypeHive City
Coordinates(-6050, 946) to (-3030, 2060)
Description

The Mid-Spire is the rigid heart of Imperial order, where endless data flows like blood through fiber-optic veins, and every breath is recorded, judged, and logged. Towering stonecrete halls, labyrinthine corridors, and fortified vox-nodes dominate this level. It is less alive and more a machine of policy and punishment. It is here the Hive’s commands are generated, enforced, and etched into the lives of billions. The Imperium’s true voice is spoken not with inspiration, but with ledgers, writs, and lashings. This is not a place for wandering. One only comes to the Mid-Spire to be noticed, corrected, or silenced. Function: Bureaucracy, Imperial Law, Religious Authority, Internal Surveillance

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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