Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played37 times
Cloned2 times
Created
27 days ago
Last Updated
3 days ago
VisibilityPublic
The Charnel Mire
The Charnel Mire
Area
Details
Size0
TypeSwamp
Coordinates(-868, -8734) to (8807, -3636)
Description

Nestled between the industrial titans of Hive Primus and Hive Secundus lies the Charnel Mire—a festering, nightmarish expanse where the sump runoffs of both hive cities have bled together over centuries. Once a mountain valley scarred by mining and orbital bombardment, it has long since drowned under a toxic deluge of sludge, chem-waste, and corpse runoff. Toxic swamps sprawl across the mire’s basin, thick with luminescent ooze and writhing chemical slicks. The waters bubble and hiss as unstable compounds churn, often spontaneously combusting or freezing in reaction to unseen pollutants. Dense smog clouds, tinged green and orange, hang heavy in the air. Breathing without filtration is suicidal—exposure burns lungs and boils skin in minutes. Chemical geysers: Jets of pressurized gas or liquid chemicals erupt unpredictably, capable of melting armor or blinding anything nearby.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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