Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played37 times
Cloned2 times
Created
27 days ago
Last Updated
3 days ago
VisibilityPublic
Sector Delta-4
Sector Delta-4
Area
Details
Size0
TypeHive City
Coordinates(-6433, -4845) to (-5900, -4509)
Description

Sector Delta-4 is a sprawling, brutal expanse of rusted metal, scorched earth, and endless noise—a place where the Imperium’s forgotten grind themselves into the machinery of survival. Positioned far below the Mid-Hive, it lies wedged between failed utility strata and leaking thermal cores. The sector’s infrastructure is barely functional, powered by rerouted energy from failed sub-reactors and held together by scrap welds and cog-prayers. The air is choked with chemical fog, smoke, and drifting ash. Lighting is sparse, limited to flickering hazard-strips and the glow of active forges or chemical vats. The temperature fluctuates wildly—stifling heat from furnaces during the day-cycle, and a bone-deep chill when the engines fall silent. Most of Delta-4’s population are born here, die here, and are recycled here. Few in the upper hive know its name. Fewer care. For the Imperium, it serves its purpose—barely.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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