Grimdark
Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.
Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation.
The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might.
Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries.
Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison.
Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule.
Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played | 37 times |
Cloned | 2 times |
Created | 27 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Malrik Vann
Level 5 Human Adeptus Arbites -
Malrik Vann — commander of Arbites forces on Vharax-Null. Cold, strategic, and utterly merciless, Vann enforces Imperial law with absolute authority, wielding fear like a weapon and crushing rebellion before it begins.
Details
Race | Human |
Class | Adeptus Arbites |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -5074, -3303 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Creds | 200 |
Gelts | 0 |
Ducats | 0 |
appearance
High Arbitrator Vann is tall and broad-shouldered in imposing black carapace armor, worn and scarred from years of brutal enforcement. His chest bears the gold aquila of the Imperium, and a large riot shield with a similar emblem rests in his left hand. His face is stern and weathered—bald, with deep lines, a furrowed brow, and a hard, unyielding gaze. His expression radiates discipline and grim resolve, shaped by decades of dispensing Imperial justice in the darkest depths of the hive.
personality
Vann is cold, calculating, and absolute in his authority. He values obedience above all and sees compassion as a liability. Every decision is weighed for its impact on order and control. He tolerates no dissent, speaks with calm finality, and expects instant compliance. To Vann, justice is not debated—it is delivered.
backstory
Born on Terra to a minor noble line, Vann was raised in the Schola Progenium and quickly rose through Arbites ranks for his brilliance and ruthlessness. After quelling uprisings across multiple sectors, he was assigned to Vharax-Null to restore order. Seeing the hive’s decay as a challenge, he now rules the precinct fortress with iron resolve, determined to impose unbreakable Imperial law.
Stats
Strength
16
Dexterity
12
Constitution
18
Intelligence
14
Wisdom
16
Charisma
13
Armor Class
18
Max HP
50
Speed
30
HP
50 / 50 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Malrik Vann is not a spellcaster.