Grimdark
Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.
Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation.
The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might.
Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries.
Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison.
Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule.
Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played | 37 times |
Cloned | 2 times |
Created | 27 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Darric Vohl
Level 3 Human Ganger -
Darric Vohl is a scarred Underhive ganger clad in scrap armor with a red Iron Maw shoulder plate. A worn respirator masks his face, and a battered stub gun hangs at his side. Once a manufactorum worker, he was cast out after being framed for sabotage. He survives on grit, vengeance, and loyalty to his gang in the lawless depths of Hive Primus.
Details
Race | Human |
Class | Ganger |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -5565, -5490 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Creds | 0 |
Gelts | 25 |
Ducats | 0 |
appearance
Darric is a wiry, hard-eyed man in his mid-twenties with a jagged scar cutting across his left eyebrow and cheek—a "gift" from his first gang skirmish. His dark hair is cropped short, with oily streaks from underhive grime, and his face is often hidden behind a rusted respirator mask or a rebreather half-mask when gas levels spike. His eyes are sharp and alert, always scanning for a threat. He wears scavenged armor plates strapped over a faded manufactorum worker's jumpsuit, with the Iron Maw emblem daubed in red across his shoulder pad.
personality
Darric is grim, fiercely loyal, and slow to trust. Shaped by betrayal and survival in the Underhive, he’s driven by a quiet rage against the system that cast him out. He values action over words and respects strength, but beneath the hardened exterior is a man still clinging to a sense of justice—twisted though it may be.
backstory
Darric Vohl was once a line worker in the lower manufactorums of Hive Primus, slaving in the assembly lines that churned out macro-piston parts and servitor control cores. He took pride in his work—until he was accused of sabotage after a system failure killed three workers. Framed by a corrupt overseer covering up their own negligence, Darric was stripped of his ID tag and declared inefficient biomass.
Knowing what happens to discarded workers, Darric fled into the Underhive, where law and mercy don’t reach. There, amidst sump floods and feral gangs, he scraped by until the Iron Maw Crew took him in after he saved one of their gangers from a mutant ambush. Since then, he’s proven himself time and again—loyal, brutal, and smarter than most.
He still dreams of finding proof of the overseer's crime… or delivering his own kind of justice.
Stats
Strength
14
Dexterity
16
Constitution
14
Intelligence
13
Wisdom
12
Charisma
9
Armor Class
15
Max HP
30
Speed
30
HP
30 / 30 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook
Darric Vohl is not a spellcaster.