Grimdark
Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.
Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation.
The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might.
Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries.
Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison.
Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule.
Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played | 37 times |
Cloned | 2 times |
Created | 28 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Krann Malvox
Level 5 Human Ganger -
Krann fought his way out of the corpse-recycler gangs and into leadership through sheer brutality and cunning. Once a pit fighter, he slaughtered his way through his own handlers and raised the Iron Maw Crew from the remains of several shattered underhive gangs. Krann is known for his iron rule—ruthless, and respected by sheer force of terror.
Details
Race | Human |
Class | Ganger |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -5629, -5445 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Creds | 50 |
Gelts | 0 |
Ducats | 0 |
appearance
Krann Malvox is a hulking brute of a man, his frame thick with muscle and crisscrossed with industrial tattoos, old burns, and scar tissue. His jaw has been replaced with a crude iron augmetic, permanently fixed in a twisted snarl—earning him the name Ironbite. His left arm is wrapped in crude plating and serves as both shield and bludgeon. One eye glows red from a low-grade bionic implant; the other is a dead, clouded orb. His armor is a patchwork of blackened scrap and bloodstained leather, with the Iron Maw symbol—jaws clamped around a skull—etched into his chest plate.
personality
Krann "Ironbite" Malvox is ruthless, domineering, and utterly unrelenting. He leads through fear and strength, believing loyalty is earned in blood and fire. He respects violence as truth and despises weakness in all forms. Though brutal, he’s not mindless—he’s cunning, calculating, and knows when to hold back just enough to keep his enemies guessing. Deep down, Krann craves legacy, not just survival—he wants to carve his name into the hive’s bones and be remembered as a god of the underworld.
backstory
Born in the sump-flooded pits of Hive Primus, Krann fought his way out of the corpse-recycler gangs and into leadership through sheer brutality and cunning. Once a pit fighter, he slaughtered his way through his own handlers and raised the Iron Maw Crew from the remains of several shattered underhive gangs. Krann is known for his iron rule—ruthless, unflinching, and respected by sheer force of terror.
He distrusts surface-dwellers and hive nobles, viewing them as parasites fattening themselves on the blood of workers like him. Krann's long-term dream? Carve a kingdom out of the Underhive and forge his own war-horde. One gang is just the beginning.
Stats
Strength
18
Dexterity
12
Constitution
18
Intelligence
10
Wisdom
14
Charisma
13
Armor Class
16
Max HP
50
Speed
30
HP
50 / 50 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Krann Malvox is not a spellcaster.