Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played37 times
Cloned2 times
Created
28 days ago
Last Updated
4 days ago
VisibilityPublic
Jorrik Slane
Jorrik Slane
Level 3 Human Ganger -
Jorrik is roguish and clever, with a sharp tongue and sharper instincts. He lives on adrenaline and fast action, always scouting new angles—be it in combat, cons, or escape routes. He’s loyal to the Dogs, but not above cutting corners or playing both sides when it benefits the gang.
Details
RaceHuman
ClassGanger
Level3
Alignment
PronounsHe/Him
Location-5659, -5517
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Creds10
Gelts0
Ducats0
appearance
Jorrik is lean and wiry, with a predator’s build—quick on his feet, fast with a blade, and slippery when cornered. His short, uneven hair is dyed a greasy teal-green, often spiked up or matted with engine oil. A jagged scar runs along his collarbone, just above a coil-shaped tattoo burned into his neck—the mark of a full-fledged Coil Dog. His face is angular and sharp, always twisted in a half-smirk. He wears scavenged leathers and mesh armor pieced together from old shock gear, wired with exposed cabling and chempack ports. A pair of cracked, low-light goggles hang around his neck, and he always carries a flick-knife, two grenades, and a thin-barreled auto-pistol he calls “Spitter.”
personality
Jorrik is roguish and clever, with a sharp tongue and sharper instincts. He lives on adrenaline and fast action, always scouting new angles—be it in combat, cons, or escape routes. He’s loyal to the Dogs, but not above cutting corners or playing both sides when it benefits the gang. He thinks fast, talks faster, and fights dirty.
backstory
Jorrik was born in the slop-slicked vents of the lower midhive, the son of a chem-hauler and a sump-sifter. When his parents were killed in a collapse blamed on “worker error,” he vanished into the ducts and back-alleys, living as a scavenger and pit-runner. He watched gangs rise and fall, learned to pick pockets, talk tough, and vanish before enforcers could grab him. At fifteen, he was caught stealing stim-packs from a Coil Dogs stash. Instead of killing him, the ganger in charge laughed, handed him a shiv, and told him to earn his place. Jorrik did—quickly. He’s been with the Coil Dogs ever since, rising through street brawls, ambushes, and tunnel raids. Now he scouts hive routes, sabotages enforcer patrols, and runs risky courier jobs. His reputation is growing, and while some Dogs think he’s too slick for his own good, none can deny he gets the job done.
Stats
Strength
10
Dexterity
17
Constitution
13
Intelligence
12
Wisdom
14
Charisma
14
Armor Class
15
Max HP
30
Speed
30

HP

30 / 30 HP

XP

900900 XP2,699
Level 3
Equipped Items
Spellbook
Jorrik Slane is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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