Grimdark
Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.
Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation.
The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might.
Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries.
Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison.
Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule.
Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played | 37 times |
Cloned | 2 times |
Created | 27 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Brann Tesk
Level 3 Human Scavver -
Brann “Rusthound” Tesk is a grizzled, lone scavver of the Underhive, known for tracking lost tech through smoke-choked ruins. Clad in a battered coat and worn gear, he’s silent, sharp-eyed, and deadly when cornered. Brann doesn’t take sides—he hunts scrap, trades fair, and walks where most won’t.
Details
Race | Human |
Class | Scavver |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -6324, -4733 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Creds | 10 |
Gelts | 0 |
Ducats | 0 |
appearance
Brann is broad-shouldered and rugged, with sun-scorched skin, a thick stubble beard, and eyes like cracked amber. He wears a hooded, oil-stained longcoat layered over mesh armor and reinforced boots. His gear includes a rebreather mask, a multi-lens scavver's scope, and a heavy satchel full of tools and broken tech. A rusted chain with servo-tooth trophies hangs from his belt, clinking with each step.
personality
Grim but fair, Brann doesn’t talk much unless it’s about salvage. He respects hard work and hates gang politics, preferring to operate solo. He’s practical, loyal to those who earn his trust, and never breaks a deal once it’s struck. He’s known for sniffing out forgotten machine caches and ancient vault doors, hence the name "Rusthound."
backstory
Once part of a failed salvage crew that got trapped beneath a collapsing hab dome, Brann clawed his way out while the others burned. Since then, he’s worked alone—mapping hidden paths, tracking power trails, and digging through tech others leave behind. He’s haunted by what he survived, but survival is what he does best.
Stats
Strength
14
Dexterity
16
Constitution
14
Intelligence
12
Wisdom
12
Charisma
10
Armor Class
14
Max HP
30
Speed
30
HP
30 / 30 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook
Brann Tesk is not a spellcaster.