Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
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Created
29 days ago
Last Updated
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Tesska Dorin
Tesska Dorin
Level 3 Human Scavver -
Tesska “Redwire” Dorrin is a grease-streaked scavver-engineer with a buzzcut, mech-arm, and a belt full of tools. Raised in the depths of the Bleed, she survives by gutting dead tech and rebuilding it into something brutal or barely functional. Sharp-tongued and fearless, she trusts machines over people and fixes problems with fire or violence.
Details
RaceHuman
ClassScavver
Level3
Alignment
PronounsShe/Her
Location-5785, -5273
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Creds5
Gelts0
Ducats0
appearance
Compact and sinewy, mid-20s. Red-dyed buzzcut (half grown out), pierced brow, tattoos of schematic fragments across her collarbones. Left arm is a patchwork mech-limb: blackened steel, insulated wiring, and a rotary tool socket on the wrist. Wears reinforced leather overalls with bandolier pouches full of tools, wire coils, data plugs, and stim injectors.
personality
Pragmatic, blunt, and dry-witted. She doesn’t sugarcoat anything and doesn’t have time for fraggers who can't carry their own weight. Hates those who “worship” tech without understanding it. Despises most Tech-Priests. Has a nervous tic—tightens a bolt on her mech-arm when agitated. Treats her tools like family. Has nicknames for them: “Sparky,” “Biter,” “The Whisperer.”
backstory
Born in the sump-choked warrens of The Bleed on Vharax-Null, Tesska grew up surrounded by toxic fumes, collapsing metal walkways, and forgotten machines. Her mother was a junk dealer who vanished during a turf war between chem gangs; her father was a Mechanicus bondsman who died during a failed power reroute. Left to survive on her own, Tesska learned to strip, gut, and repurpose anything with a circuit—duct fans, vox relays, even ration ovens. She earned the nickname “Redwire” after her first bionic install: a mech-arm assembled from scrap, stolen parts, and grit, wired into her own nervous system after a factory press mangled her left arm. Now she’s a scavver-engineer, moving from wreck to wreck, underhive to corpse-stack, building and breaking machines for food, protection, or just out of spite. She trusts tools more than people, and her soldering iron has burned more flesh than most stub guns.
Stats
Strength
12
Dexterity
12
Constitution
14
Intelligence
15
Wisdom
10
Charisma
9
Armor Class
13
Max HP
30
Speed
30

HP

30 / 30 HP

XP

900900 XP2,699
Level 3
Equipped Items
Spellbook
Tesska Dorin is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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