Grimdark
Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.
Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation.
The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might.
Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries.
Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison.
Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule.
Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played | 38 times |
Cloned | 2 times |
Created | 29 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Bran Lorrik
Level 3 Human Ganger -
Bran isn’t a chem-addled fanatic—he’s muscle. Recruited for his fists, not his chemistry, he worked security for a spook lab until a rival gang torched it. He walked out burning, half his face scarred, and Severa Nox offered him a place. Now, he breaks skulls and watches doors—quiet, steady, and loyal to the credits.
Details
Race | Human |
Class | Ganger |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -5840, -5240 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Creds | 10 |
Gelts | 0 |
Ducats | 0 |
appearance
Bran Lorrik is built like a collapsed hab-wall—broad, scarred, and heavy with menace. Standing just under two meters tall, he’s wrapped in slabs of muscle earned from hauling chem canisters and breaking bones in dark corridors. His skin is ash-pale, marked by chemical burns and hive rot, especially along the right side of his face where scarred tissue climbs from neck to temple in warped ridges. His right eye is milky and dead, a result of the fire that took most of that side.
personality
Bran Lorrik is the quiet wall at the back of the room—the last man standing and the one you really don’t want to cross. He speaks when it matters, never wastes words, and hates loudmouths. He’s seen what the hive does to the weak, and he’s made a vow never to be that again. That makes him calm in the face of chaos, patient in violence, and dangerous when provoked.
backstory
Bran isn’t a chem-addled fanatic—he’s muscle. Recruited for his fists, not his chemistry, he worked security for a spook lab until a rival gang torched it. He walked out burning, half his face scarred, and Severa Nox offered him a place. Now, he breaks skulls and watches doors—quiet, steady, and loyal to the credits.
Stats
Strength
16
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
10
Charisma
9
Armor Class
17
Max HP
30
Speed
30
HP
30 / 30 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook
Bran Lorrik is not a spellcaster.