Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played37 times
Cloned2 times
Created
27 days ago
Last Updated
3 days ago
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Garra Drayde
Garra Drayde
Level 5 Human Ganger -
Garra Drayde is the Chem Snakes’ second-in-command—tall and lean with short dark hair and a chain axe always at hand, she commands respect through discipline and bloodshed. Loyal to Severa Nox, Garra doesn’t touch chems herself, but she’ll carve up anyone who threatens the trade. Quiet, cold, and efficient, she’s the steel spine of the gang.
Details
RaceHuman
ClassGanger
Level5
Alignment
PronounsShe/Her
Location-5874, -5240
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Creds10
Gelts0
Ducats0
appearance
Garra stands tall and lean, built like a coiled whip ready to snap. Her short, dark hair is hacked close to the scalp, and her olive skin is marked by soot, scabs, and a few brutal tattoos—coiling serpents, fang sigils, and tally marks down one shoulder. Her sharp jaw and cold eyes command attention even in silence. She wears layered armor—hardened leathers reinforced with scavenged plating and chemical seals, but no rebreather, no tech. She breathes the hive raw. Her weapon of choice is a chain axe scarred from a dozen raids, painted dull yellow with black hazard stripes and etched with the words “Shed Skin. Strike Again.”
personality
Disciplined, brutal, and loyal to death Hates slackers, junkies, and anyone who questions Severa’s authority Speaks low, moves fast, strikes hard—no wasted motion Feared within the Chem Snakes not because of flash or fury, but because she never hesitates
backstory
Garra grew up in the drip corridors of Sub-Level J, the daughter of a chem-mixer who vanished into her own product. She learned to survive not through charm or invention, but by beating the breath out of anyone who tried to take what was hers. Her strength, discipline, and raw will caught Severa Nox’s eye during a turf war—Garra held a corridor solo against four Coil Dogs, then dragged one of their bodies back to Chem Snake territory like a prize. She was pulled in, trained hard, and rose fast. Unlike many in the gang, she doesn’t indulge in the product. She’s a fighter, not a waster—and that discipline has made her Severa’s most trusted blade.
Stats
Strength
14
Dexterity
16
Constitution
14
Intelligence
10
Wisdom
10
Charisma
9
Armor Class
17
Max HP
50
Speed
30

HP

50 / 50 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Garra Drayde is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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