Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
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27 days ago
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Skag Row
Skag Row
Point of Interest
Details
Coordinates(-5565, -5490)
Description

Skag Row is a sprawling shantytown stitched together from ruined hab-units, tarp-covered walkways, and scrap-iron lean-tos. Located near a collapsed transit shaft on Sub-Level K, it formed in the shadow of broken cogitator towers and derelict cooling ducts. It’s a place where the unwanted settle, the desperate hide, and the forgotten cling to flickers of survival. The air here tastes of rust and wet cloth. Plastic sheets flutter in artificial drafts, stretched across rusted rebar to form makeshift roofs. Fires burn in cracked barrels, warming gatherings of soot-covered children, wandering junkers, and one-eyed preachers whispering about machine-gods with broken voices. Skag Row is unofficially controlled by whichever gang holds enough firepower to patrol it. Currently, that’s a shaky split between the Iron Maw Crew and the Coil Dogs, both extorting the residents:

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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