Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
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Created
26 days ago
Last Updated
2 days ago
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Stamp Line Theta-8
Stamp Line Theta-8
Point of Interest
Details
Coordinates(-6021, -4812)
Description

Stamp Line Theta-8 is a colossal mobile stamping platform built on crawler tracks so wide they crush rail lines beneath them. It presses rivets, linkages, and chainbelt teeth for flak armor and weapon belts shipped up to Hive Primus’ outer regiments. Unlike the more mobile Walking Crucible, Theta-8 never turns. It moves forward relentlessly through slagfall trenches, flattening what stands in its path—human or machine. This is the line for the desperate and the punished. Every inch of its deck screams with hydraulic fury. Red-hot press arms slam into crude molds with skull-shattering force, timed by erratic cogitators dating back to the Great Crusade. Sparks fly like rain. Workers dodge the pressheads, sometimes successfully. You don’t sleep on Theta-8. You blink. You don’t rest. You lean. You don’t live—you output. Or you don’t exist.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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