Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
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27 days ago
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3 days ago
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Razor Alley
Razor Alley
Point of Interest
Details
Coordinates(-6176, -4768)
Description

Razor Alley is a narrow tangle of overlapping corridors, collapsing scaffold-bridges, and lightless gantries nestled in the lower eastern quarter of Slagmarrow Sprawl. Once part of a cogitator maintenance grid, now it's a vertical slum of shadows and screams. The alley pulses with forbidden life—limb-thieves, black-market cyberdocs, organ rustlers, and memory bootleggers all operate openly beneath the glow of broken lumen-lamps. The walls are coated with soot, gang tags, and dried blood. Neon signs flicker weakly above entrances to bolt-hole chem dens and backroom butcher-clinics where human upgrades come at the cost of blood, debt, or dignity. The minor but ruthless gang that controls Razor Alley. Known for: Wearing barbed copper piercings along their jaws, cheeks, and foreheads Using improvised shock-lash weapons and blood-in/oil-out initiation rites Rumored to trade corpses to Severa Nox in exchange for chems and tech

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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