Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
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The Sanctum Voxis
The Sanctum Voxis
Point of Interest
Details
Coordinates(-537, 6836)
Description

Function: High Chapel and spiritual heart of the vessel. The Sanctum Voxis is a vast cathedral buried in the ship’s armored spine, where faith and fire converge. Blackened adamantium columns rise into shadow, carved with saints and skulls. Iron-grated floors are warped from centuries of immolations, while promethium braziers roar like angels breathing flame. At the far end stands the Altar of Incandescence, draped in scorched crimson and gold, beneath a towering effigy of the Emperor wreathed in fire. Servo-skulls orbit above, chanting liturgy through crackling vox-grilles. Las-burned scripture scars the walls; the ceiling is a mosaic of martyrdom in rust and brass. The Confessor’s Chair, lined with flensing hooks, is reserved for the condemned—where heretics confess beneath flame before cleansing. The smell of ash and flesh never leaves. Only the Confessor and Trask lead rites here. Services are daily and often end with Trask’s sermons—broadcast in fire and fury across the ship.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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