Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
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Purgatus Lance Deck
Purgatus Lance Deck
Point of Interest
Details
Coordinates(-536, 6828)
Description

Function: Planetary bombardment systems and Exterminatus delivery platforms The Purgatus Lance Deck is where entire worlds are sentenced. A place of fire, silence, and colossal power, it functions as both sacred shrine and doomsday battery. Massive macro-lances, torpedo bays, and Exterminatus silos line the length of the deck, each tended by lobotomized servitor-crews that chant subroutine prayers as they load ordnance too large for mortal hands. Gargantuan payloads are suspended from crane-gantries inscribed with kill-liturgies, each shell a sermon in steel. Oil drips in time with hymn-rhythms from overhead chains, and lumen-strips flicker through choking incense and exhaust. Skull-totems and purity seals adorn every firing bank, while mech-shrines offer litanies to the Machine God before each launch sequence. The command lectern—known only as the Throne of Cinder—is where the final targeting rites are read aloud, often by Captain Trask himself, as the weapon-spirits are invoked.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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