Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.
Played | 37 times |
Cloned | 2 times |
Created | 27 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Coordinates | (-5074, -3303) |
The Enforcer Hall is the heart of the Black Bastion—an armored command nexus and barracks complex where Arbites enforcers eat, train, rest, and receive their deployment orders. Built from plasteel and ceramite salvaged from decommissioned siege transports, the Hall is a blocky, low-ceilinged fortress within a fortress. Its entrance is sealed by a four-layered blast door, coded to Arbites genetic markers and guarded by twin autocannon turrets perched in retractable nests above. Inside, rows of armored bunks line the walls, each with a secured weapons locker beneath. At the far end sits the Command Oculus—a tiered tactical chamber with vox-seats, live-feed auspex data, and reinforced hololith tables displaying Gamma-12's hive layout in pulsing amber. Patrol routes, subversive activity, and known heretic movements are updated hourly. Adjacent to the barracks is the Doctrine Chamber, where enforcers drill in hive law, interrogation protocols, and execution procedures.