Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.
Played | 37 times |
Cloned | 2 times |
Created | 27 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Coordinates | (-5059, -3303) |
The Judgment Hall is the bleak heart of the Black Bastion's judicial machinery—a vast, echoing tribunal chamber carved into the former reactor vault of the old manufactorum. Its curved walls are blackened with age and soot, lit only by flickering lumen-strips and a single shaft of harsh, vertical light that illuminates the Judgment Dais, where sentences are handed down without appeal. Rows of steel benches flank either side of the chamber, though few are ever occupied—spectators are rare, and accused heretics, seditionists, or traitors do not warrant an audience. The dais is raised five feet above the floor, flanked by Arbites in heavy carapace armor and crimson tabards. Behind it sits the Magistrate-Vigilant, or one of their appointed Judex Proxies. Trial procedure is simple: Charge is read. Guilt is assumed. Verdict is delivered. Sentence is carried out. There are no advocates, no pleas, no delays. Most sentences end in summary execution—delivered by bolt pistol.