Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played58 times
Cloned2 times
Created
73 days ago
Last Updated
13 days ago
VisibilityPublic
Glowdust Row
Glowdust Row
Point of Interest
Details
Coordinates(-5611, -5584)
Description

Glowdust Row is a neon-lit artery of decay and dependency. Named for the telltale shimmer of its most popular drug—a radiant, hallucinogenic dust that coats the air like radioactive pollen—this stretch of ruined manufactorum floor pulses with vice and volatility. The walls of Glowdust Row are scorched with chem-burns and laced with makeshift neon strips scavenged from broken signs and dead hab-blocks. Chemical residue glows faintly in puddles of sump-water, reflecting the sickly light. Makeshift stalls and dealer dens crowd the narrow thoroughfare, cobbled together from bent fencing, caution signs, cracked cogitator panels, and slag-welded scrap. Dealers bark out their wares in guttural underhive slang. Glowdust Row is a critical battleground for the Iron Maw Crew and the Coil Dogs, two bitterly opposed gangs vying for dominance over its drug trade.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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